For decades, Pokémon games capped levels at 100, setting a clear maximum for player progression. This limit served as an aspirational goal that many players rarely reached without extensive grinding or competitive play.
The established cap was challenged with the release of the Pokémon Legends: Z-A hyperspace DLC. Keen-eyed fans noticed alpha monsters reaching levels beyond the traditional 100, with levels hitting 120, 142, then 150 during the trailer presentations.
The Mega Dimensions DLC pushed boundaries even further. Trailers revealed a Pokémon at level 164, leaving players uncertain if there is any upper limit to levels now.
"As of now, we don't actually know what the upper limit a Pokémon can reach is — if there is one."
To help bridge the gap created by these enormous level increases, the Mega Dimensions DLC introduces Ansha, a donut-baking character. These donuts, named after berries from the main game, temporarily boost the player’s level.
This shift has been surprising to many fans, as the level cap was a fundamental part of Pokémon's gameplay identity for nearly 30 years.
The Pokémon series breaking its level cap tradition introduces new gameplay dynamics and uncertainty around future limits, exciting and shocking the player community alike.
Author's summary: The Pokémon series has shattered its long-standing level 100 cap, reaching at least 164 in new DLCs, revolutionizing gameplay and player expectations.